

Rescuing a caged NPC while making your way through a bandit hideout might earn you a loyal friend who can, in later combat encounters, ride in guns blazing to come to your aid.

How you choose to conduct yourself also has a big impact on your playthrough. " Weird West’s reactivity and emphasis on player agency is something that manifests in the game on both a macro and micro level, making it extremely malleable to player action at every level of interactivity." When it rains, the puddles that you form on the ground can be used to your advantage if you have any electricity-based attacks, and when it’s windy, you might spontaneously find yourself facing a rapidly growing twister. When its dark out, for instance, enemies have lower visibility, and in towns at night, when everything is closed and everybody’s asleep, you can try and break into shops and banks and empty their coffers. On a macro level, for instance, elements such as weather and time of day obviously impact how things play out. Weird West is constantly keeping track of what the player is doing, and then reacting to it in unexpected ways, on both a broader level and the smaller moment-to-moment stuff. That reactivity and emphasis on player agency is something that manifests in the game on both a macro and micro level, making it extremely malleable to player action at every level of interactivity. It puts emergent gameplay front and center, encouraging you to experiment and then reacting to you in consistently delightful ways. The immersive sim genre hinges first and foremost around systemic gameplay, where a web of mechanics interacts with each other in such a way that at any given point in a game, players can tackle objectives in a variety of different ways.

What really makes Weird West’s world come alive, however, is how staggeringly reactive it is to nearly each and every thing you do.

The writing, meanwhile, is top notch, fitting the game’s setting and aesthetic to a T without ever feeling over-indulgent. There’s plenty of lore and backstory tidbits tucked away in the game for those who’re curious enough to seek it all out, and the main story itself pulls on a lot of threads, bringing a number of consistently elements into the forefront at a consistent pace. The frontier is a rich, immersive world that feels authentic and lived in. Novelty can easily wear off though- what endures is quality and depth, and Weird West’s world has that in spades as well. "Blending the action RPG and immersive sim genres in a dark, utterly fascinating setting, this is an excellent game that emphasizes choice and encourages curiosity, and delivers an experience that never says no to the player." The blend of wild west and dark fantasy isn’t something that we’ve seen in games all too often, and Weird West benefits immensely from the inherent uniqueness of its setting. There are plenty of outlaws, cowboys, and sheriffs, sure, but this world also hides dark and deadly secrets, from werewolves and pigmen to covens of witches and more. You’ll find yourselves in the wild west, but this is not the American frontier that you’re familiar with. Weird West had its hooks in me right off the bat, before I could even begin tinkering with its complex systems and web of reactive mechanics, and the game’s setting is hugely responsible for that. Blending the action RPG and immersive sim genres in a dark, utterly fascinating setting, this is an excellent game that emphasizes choice and encourages curiosity, and delivers an experience that never says no to the player. Rather than buckling under the weight of expectation though, Weird West instead thrives under it. As an indie studio on the verge of putting out its debut title, WolfEye Studios might not be a name that the masses are familiar with, but given the fact that it was founded by former Arkane veterans who created the likes of Dishonored and Prey, it’s not a surprise that their debut game, Weird West, is one that’s been getting a lot of attention since its announcement.
